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Showing posts with label 3ds. Show all posts
Showing posts with label 3ds. Show all posts

24 January, 2015

 Nintendo's always given people choices when it comes to handhelds, so it comes as no surprise to see new 3DS models on the horizon. Yet, the introduction of Nintendo's New 3DS and New 3DS XL feels different, probably because it's more than just a new form factor, or a stripped down value version. The new models have an improved processor, more buttons, and an extra camera that enhances the glasses-free 3D experience. They're practically the same size as the original 3DS and 3DS XL, but they're technically superior in every way. Where do New 3DS systems leave the old models? The answer: in their dust. With so many improvements, the New 3DS is probably the best candidate for future 3DS customers, but what about people that have had a 3DS for years? Should they upgrade to a New 3DS and ride the portable wave with Nintendo, or, is it smarter to just accept that sometime down the road, there's a chance you'll potentially miss out on some really exciting games? The answer is easier than you think. 

Super Stable 3D

Super Stable 3D made possible by the new camera above the screen.

 For the first time since I started using a 3DS four years ago, I feel not just comfortable, but excited when using the stereoscopic 3D feature, and it's all thanks to one seemingly simple addition that makes a big difference. By installing a second camera above the New 3DS' top screen, the system detects your relative position and adjusts the 3D effect accordingly. Older 3DSs all had a fixed sweet spot, and if you weren't positioned correctly, the 3D effect would go out of focus all too easily, and more than likely, your finger would quickly put the 3D slider into the "off" position. Nintendo's camera-based solution works so well that you need to move the New 3DS into a nonsensical position to lose sight of the 3D effect. It's such a drastic improvement over previous models that once you see it in action, it's impossible to go back to the 3D of old. If you tended to turn off the 3D effect in the past because it was inconsistent and frustrating, you'll be amazed by how well the New 3DS handles the effect and how good games can look with 3D on full blast.

The New Inputs 

All of the inputs from the Circle Pad Pro are built into New 3DS XL

  Nintendo heard the cries years ago when it revealed the system with only a single analog stick, and made up for it in due time with the release of the Circle Pad Pro for 3DS and 3DS XL. These chunky, battery powered augmentations provided players with a second analog stick and two more shoulder buttons. It was a solution, but not a very elegant one. Thankfully, no such add-ons are needed for the New 3DS systems. There now sits two new buttons, ZL and ZR, between the standard L and R shoulder buttons, and Nintendo's crammed a small, stiff analog nub between the face buttons and the bottom screen. Though it looks uncomfortable and less flexible than the standard 3DS C-stick, it's surprisingly responsive. This addition will open the door for developers who need better camera controls in games, and give users a chance to experience what only Circle Pad Pro owners could before.

Improved Hardware 

 There's one reason that some future games will be exclusive to New 3DS: the improved CPU. The extra power within will allow developers to push the graphics hardware a little further without fear of bottlenecking performance. Having played Xenoblade Chronicles on New 3DS, it's not surprising that the game needs the extra oomph to run as well as it does, but realistically, it's also a modest bump in graphics compared to a game with a similar presentation, such as Monster Hunter 3 Ultimate. You're more likely to appreciate the effect it has on the 3DS at a system level. The operating system is snappier than before and games both download and load faster. The OS no longer feels sluggish or too demanding for the hardware. Now, it's just right.

The operating system is snappier than before and games both download and load faster. The OS no longer feels sluggish or too demanding for the hardware. Now, it's just right.

Storage and Battery Life 

  Nintendo ushered in a lot of smart design decisions for New 3DS and New 3DS XL, but it's also changed a few things that aren't necessarily for the better. Up until now, 3DS stored data on SD cards, but New 3DS systems require Micro SD cards, which are much, much smaller. As a result, existing 3DS owners need to purchase a new card or settle for the included 4GB Micro SD card, which is enough to get you started but too small for long-term memory needs. 

  It's also much more difficult than before to access your memory card, at least for the XL model. In the past, the SD slot was readily available, but now you need to unscrew and dismantle the underside of New 3DS XLs to access the Micro SD slot. Granted, this isn't something you need to do maybe more than once or twice during the lifespan of your system, but when you do, you'll encounter stubborn screws and a panel that practically refuses to detach. It's inconvenient to say the least, but this setup allows for a great new feature: the ability to easily replace the system's internal battery. Charging, depleting, and recharging batteries can result in gradual degradation, so this will no doubt come in handy for some New 3DS owners down the road. Though New 3DS XL has only slightly better battery life than 3DS XL, roughly 30 minutes more per charge, this should also help curb the number of times you need to recharge your battery over time.

Ports, Lights, and Buttons 

 Apart from the additions I mentioned before, the primary 3DS controls have remained unchanged, but like the memory card slot, Nintendo remixed the layout of things such as lights, ports, and switches. Start and select are now discrete, circular buttons that live beneath the A, B, X, and Y buttons. Underneath the bottom screen, the home button sits alone. On the front of 3DS XL you'll find the game card slot, the headphone port, the stylus, and the power button, which have all been repositioned in some way. These changes are effectively harmless and inconsequential, but something's missing; the wireless radio switch that let you enable and disable Wi-Fi and Street Pass functionality without opening your 3DS. This was handy in cases where you wanted to save battery, or to make sure that you didn't miss Street Passes from other 3DS owners on your way to work or school. With New 3DSs, you need to press the home button and access the quick settings menu to turn the wireless radios on or off. It's a minor inconvenience. 

Amiibo and NFC 

 There's a lot of buzz in the Nintendo world about Amiibo at the moment. Nintendo's NFC enabled figures are not just cute, but also functional, allowing you to carry your personal game data from one device to another. Wii U has NFC built into the GamePad, but New 3DS is the first portable from Nintendo with NFC built-in. Though Amiibo support in 3DS games is non-existent for the moment, expect that to change quickly. Nintendo's promised an external Amiibo reading add-on for existing 3DS hardware, but New 3DS owners will be ready for Amiibo right out of the box.



There's much to love about New 3DS XL's hardware, but Nintendo's made one decision that will prove to be an inconvenience for new 3DS owners: it decided not to include a charger in the box. This may have been done to cut costs, but it's going to burn uneducated customers that are picking up a 3DS for the first time if they miss the small note about the lack of an AC adapter on the box. 

 Like the oddly difficult back panel, the lack of an AC adapter isn't damning and shouldn't deter you from considering a New 3DS XL. With the extra controls, improved 3D, and a faster CPU, it's the most impressive 3DS to date. If you've been playing on a 3DS for years, the overall difference when you pick up a New 3DS XL is immediately apparent. After a week with the new system, I can't imagine going back. 

 Anyone who's picking up a 3DS for the first time should skip the other options and go right for a New 3DS or New 3DS XL, depending on what's available in their region. Picking up any other version is essentially setting yourself up for disappointment down the road when exclusive games start rolling out. If you care about Amiibo support, the choice is even easier. Existing 3DS owners should also consider an upgrade, if not now, perhaps when they're motivated by a certain game down the road. That said, if you spend a lot of time with your 3DS, but want a better experience overall, you won't be disappointed if you rush out on Feb. 13 to pick up the best handheld Nintendo's ever made.

[Via Gamespot]
Category: articles

04 January, 2015


Twitter user “choirboyhotel” scanned a Pokemon Omega Ruby and Alpha Sapphire PAX Prime poster which shows off the Hoenn map in its entirety.
Pokémon Omega Ruby and Alpha Sapphire released in North America on November 21st and  launched in Europe on the 28th.
Category: articles

Curtain Call will receive DLC tracks not limited to the Final Fantasy series for the first time to North America, including selections from Bravely Default and Chrono Trigger.
Square Enix has announced the Second Performance DLC, previously only available in Japan, will be released December 24. Each track will be priced at $1 USD.
Theatrhythm Final Fantasy: Curtain Call is a rhythm-based game in which players relive key moments throughout the Final Fantasy franchise, boasting over 200 songs and 60 playable characters.
The DLC will also feature music from Final Fantasy XIV. See the full list below:
Battle Music Sequence (BMS)
  • “He of the Name” (Bravely Default)
  • “Evil Wings” (Bravely Default)
  • “The Serpent That Devours the Horizon” (Bravely Default)
  • “Ultima” (FINAL FANTASY XIV)
  • “Hard to Miss” (FINAL FANTASY XIV)
  • “Zero” (FINAL FANTASY TYPE-0 ™)
  • “Ardent Rhythm” (Romancing SaGa: Minstrel Song)
  • “Battle #4” (SaGa Frontier)
  • “Meridian Dance” (Secret of Mana)
  • “Chrono Trigger” (CHRONO TRIGGER)
Field Music Sequence (FMS)
  • “Horizon of Light and Shadow” (Bravely Default)
  • “Title Screen” (Romancing SaGa 2)
Square Enix also revealed another set of tracks will be released on January 8, 2015. No details were provided about that particular DLC’s contents.
Category: articles

Omega Ruby Version and Pokemon Alpha Sapphire Version are now available for anyone to download.
Before, the demo was only accessible through club memberships and game purchases and never saw a public release.
The demo for Omega Ruby and Alpha Sapphire contains exclusive scenarios and new mega evolutions to take advantage of. Those who purchase a full version of either game will also be able to import the mega-evolving Pokemon Glalie and certain items over from the demo.
Nintendo notes that this is the same demo released earlier this year, and that there is no reason to download it if the previous code has already been used.
Omega Ruby and Alpha Sapphire are remakes of the Game Boy Advance Pokemon games from 2002 with several additions and differences.

Via IGN
Category: articles
In an effort to spruce up its standard edition of The Legend of Zelda: Majora's Mask 3D, UK retailer GAME is rewarding pre-order customers with a spiffy Majora's Mask-themed paperweight.
"Never let the Mask out of your sight." the retailer boasted about its exclusive pre-order bonus on Twitter.
It's worth noting that this exciting addition to your desk is only available for pre-orders of the game's Standard Edition. The Special Edition - which is sold out at GAME - includes a pin badge, steelbook and double-sided poster.
So... anyone have any loose papers in need of stylish immobilisation?


Category: articles
Nintendo's reformed New 3DS XL has made a surprise appearance at Tokyo Games Show 2014 - exclusively at Capcom's booth demonstrating the upcoming Monster Hunter 4G.
The New 3DS and New 3DS XL don't launch in Japan until 11th October (and not in North America and Europe until some time in 2015), but after a long wait in line behind hundreds of Monster Hunter aficionados we managed to try the device for ourselves.
From the outside, the new design appears very much like the old - same size, same shape. But looks are deceiving - you'll notice the difference from the first moment you pick it up. The New 3DS XL is considerably lighter than the existing model and thus much more comfortable to hold.
This is even more of a feat when you consider the fact that it also contains the buttons and functionality of the ugly, bloated 3DS Circle Pad Pro add-on, a device which basically removed the pocketability of the 3DS any time that it was attached.
The next thing you'll notice is the top screen's 3D effect, which pops into view much more easily when viewed at an angle. This is a benefit of the device's new eye-tracking capability that tailors the 3DS' parallax technology specifically to where you're looking from, enabling the effect to work from a far wider range of vision.
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The result works a treat, and allowed me to lean over and watch my Monster Hunter partners on their own screens from over their shoulder in 3D. Even attempting to trick my 3DS by turning it rapidly didn't seem to wreck the effect. And I tested it while wearing glasses. It is genuinely impressive stuff.
There will be a portion of players who still prefer the 3D off - and that's fair enough. But the fact that you can now enjoy the effect without having to keep your head centred in the regular 3DS' "sweet spot" will undoubtedly encourage players to keep the 3D turned on, or at least turned on a lot longer.
Nintendo's other major addition is the new C-stick, which sits comfortably just above and to the left of the ABXY buttons. This tough rubber nubbin is very much like the one found in place of a trackpad on older laptops, and amply reproduces the effect of a second control stick.
You need to apply a little pressure to activate its directional input - you can't just slide your fingers over it - but this quickly feels natural. Within 30 seconds I was using it to manoeuvre Monster Hunter's camera as easily as if I was playing with dual analogue sticks.
The other new buttons - ZL and ZR - simply replicated the functions of L and R in Monster Hunter, but both also felt like a comfortable reach.
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Start and Select are now small circular buttons underneath the ABXY face buttons but neither get in the way. The change of position tidies up the New 3DS' overall design, too, allowing the Home button to sit more comfortably in the bottom centre of the handheld. The move of the volume controls up to the top screen - mirroring the position of the 3D slider - also makes the whole thing more symmetrical.
Of course, the new 3DS and 3DS XL also have other new features that we couldn't put to the test today - the included NFC-reading technology and the faster CPU. There has been no announcement that Monster Hunter 4G will require the New 3DS/XL to play, but other titles will - the first of which to be announced being the upcoming Xenoblade Chronicles 3DS port.
From our initial impressions, then, Nintendo's new handheld refresh is a huge improvement - with features such as the C-stick inclusion that feel like they should have been in the console since its first iteration. There's still no word on a UK release date or pricing, but rest assured that the changes feel different enough to make it a worthy upgrade.
Category: articles